.......... / shader / multichannel tutorial / STEP 6

Small multichannel rendering tutorial | Realsoft 3D 4.5

INTRO
STEP 1 [setup the channels]
STEP 2 [the fun of masks]
STEP 3 [specularity]
STEP 4 [the reflection]
STEP 5 [the depth]
STEP 6 [lets render]
STEP 7 [post editing]

STEP 6 [lets render]
channel settings

filerender

Ok, enough now, we should be ready to export all the information we want. The final thing we have to do is to setup the rendersettings and the filerender.

The render settings:
  • If you want, you can add the custom channels to the antialiasing pass of the renderer
  • In the channels part of the rendersettings properties window select the channel from the available channels list and click add. Then select the new added channel in the customized channels list and check the trigger antialiasing checkbox. [fig 14]
The file render settings:
  • In the file render window use the available formats drop down to select the output objects and click add. Do this until you have add all the output objects you want. [fig 15]
  • Now go through the different formats add set the output path and name. Just highlight a format and use file name field for a usful name and path.
  • In the render settings drop down select the settings you want (maybe the one with the antialiased passes as mentioned above)
  • In the Effect drop down select the default Effects, because we added the Z_Scale effect to it (see step 5)
Now, if all is correct, hit render image and you should get the following images:
base base/alpha mask_ball mask_woodthing mask_oldthing mask_ground specularity reflection zdepth mask_grid local_z
Continue to STEP 7 ...


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