| STEP 7 [post editing] |
 
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Now we have all this single images and will use them to create a 'new' image. For the following steps you can use for example Photoshop (PS)
- Open all the images in PS
- Select the base.tga and create a new alpha channel
- Now select the mask_ball.bmp, select all (CRTL+A), copy and paste it into the new created alpha channel of base.tga
- Rename this channel to mask_ball if you want
- Proced this steps with all mask and depth images until you have [fig 16]
- Now select the reflection image, select all, copy and paste it into a new layer of base.tga. Change the layer type to negative multiply or soft light (depends on what look you want to have).
- Do the same with the specularity image. [fig 17]
Now you are ready to play! Here are some examples:
- Blur the reflection channel and adjust transparency (maybe use the mask channels, for example mask_ground, to blur only the reflection on the ground)
- Try other layer types like multiply, screen or soft light
- Blur the specularity, play with the transparency and color adjustment
- Change the color of the different objects and adjust their levels
- load the zdepth mask, create a new layer and fill it with a color to fake fog
- load the local_z mask, maybe adjust the levels of this mask before loading, and use a blur to add some fake DOF
This are just a few rough examples (shown in the following images). Be free in your creativity but be careful with your modifications, because the elements of the image play together, so you can not create a really 'new' image, but you can change the look and feeling.
I hope this tutorial helps a little bit to explore the power of the RS3D channels. I'm working on a good way to export shadows now ;-)
Back to INTRO ...
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